RIDE AND SLIDE
SWAP & SELL
Spring Schooling Show
Reining is the art of guiding a horse with the reins held by the rider in one
hand. It is not to be confused with "raining" (although we do
sometimes compete in inclement weather) or "reigning" (although the
reining horse reigns supreme in the performance horse industry).
Reiner: Refers to a horse skilled in
the art of reining, a person who rides reining horses, or the magazine
published by NRHA for its members.
Open: You'll hear this word used in
several different ways - essentially it means "everyone's invited".
For instance, NRHA is "open" to all breeds. An "open"
class means anyone can enter. NRHA also has a "limited open" class
open to anyone who has not won over $5000.00.
Non Pro: Drop the second N and you have
"no pro". NRHA defines the non pro as any person who has not
directly or indirectly shown, trained, given lessons or assisted in the
training of a horse for remuneration - that means money! There are several
non pro divisions based on earnings: Non Pro, Intermediate Non Pro and
Limited Non Pro
The Pattern: There are 9 NRHA patterns.
A specific pattern is called for in each class. The contestants know which
pattern they will run well in advance of each class (whether or not they will
remember a pattern is something else altogether!). Each pattern contains
specific maneuvers: circles large and fast, circles small and slow, flying
lead changes, spins, sliding stops, rollbacks and back up.
Added Money, Purse: This means that a
specified amount of money is allotted to the class, then added to a substantial
portion of each contestant's entry fee. The total sum is the
"Purse" or the total amount of money paid out.
Order of Go, Draw: This sequence of
riders is chosen randomly. In a class as large as the Futurity, this is done
by computer. Each contestant may ride up to three horses in any given class,
so care is taken to separate this rider's horses. The "order of go"
or "draw" is posted or announced prior to each class.
The Ground: Reiner's talk incessantly
about the "ground" and with good reason. Good ground - a solid base
with a few inches of cushion on top - is essential to good reining.
Let's Drag: In order to maintain the
ground throughout a reining competition, it is groomed constantly or
On Deck, In the Hole: This does not
mean working on a sun tan or digging ditches. "On Deck" means you
are next in the arena. "In the Hole" means you are next "On
Deck" - your standard "order of go".
Cones: Does not refer to ice cream!
Three "cones" or markers are placed in the pen. following
instructions from the NRHA Handbook, the contestant runs the pattern as it
relates to these cones.
Leads: When running a circle the horse
extends the inside legs, both front and back, noticeably further than the
outside legs. If he's going to the right, he's leading with his right legs.
If he's going to the right, he's leading with his right legs.
Lead Changes: Each NRHA pattern calls
for several circles in each direction. How do you get from one direction to
another? You change leads, then go the other way. Of course, this is easier
said than done, but if your horse is "deadly", it won't be a
Deadly: This term refers to a horse's
ability to change leads, not his ability with a pistol. The
"deadly" horse never misses a lead and is a highly respected,
Missed a Lead, Dropped a Lead, Out
Behind: any way you say it, this means trouble. The horse has started in the
incorrect lead (missed a lead), started out in the correct lead, then for any
number of reasons became out of sync (dropped a lead), or when changing
direction, only changed to the front inside leg (out behind - also known as
cross-firing). The key word is "out". Reiners who miss leads are
usually "out" of the money.
Spins, turnarounds, 360's: These terms
define a very exciting maneuver. The horse stands still, plants a back leg,
then pivots around it, in place with speed. Each NRHA pattern calls for four
consecutive spins in each direction. No matter how fast a horse gets to
cranking, he must be able to stop on a dime or it's penalty time.
Over spin, under spin, too many, too
few: In each pattern, there's a specific spot where the animal must start and
finish his turnaround. If he goes past this spot, it's an overspin. If he
stops short of the spot, it's an underspin. Over spins and underspins are
penalized. Too many or too few = too bad, thats a zero score for being off
Zero versus no score: You can earn a
zero if you use two hands, if your horse balks, runs away, jogs excessively,
or goes off pattern. Miniscule as it might be, a zero is a number and counts
as a score. The no score, which results from "wilful abuse" or
"illegal equipment" as described in the NRHA handbook means just
that. No score, no win, no place, no anything!
Whoa: This is the verbal command given
by the rider when a slide stop is called for. If all goes well and the horse
hears whoa instead of go, the reining horse will set the brakes and hopefully
Tracks: Tracks resemble the number 11-
two straight parallel lines left in the dirt at the completion of the stop.
If the ground is good, and the horse is great, tracks will measure more then
Rollback: If you were in the army, this
would be your standard about face. The rollback is a 180 degree turn at the
the completion of the slide stop.
Back up: This manuever occurs after a
slide stop. The horse is asked to move backwards over his slide tracks. The
horse must do this willingly - straight and clean. If he does it fast, he'll
score a bunch!
Arat ride: When murphy's law applies -
everything that can go wrong does!
Hooked: This is what happens when you
throw a leg over a reining horse. The reining horse is the most responsive
individual in the performance horse industry. A good one will grab, never let
go, and you'll be hooked - just like the rest of us! You'll be talking
"reiner talk" in no time!
Feel free to:
PGRHA Mailing Address:
P/O Box 3005,
Prince George B.C.